Molecular Manipulation is the ability to manipulate energy and matter on a molecular level, which could be either the users own matter or that of their surroundings and nature. Although this power is never shown in its entirety, its actually extremely powerful. Only those born with these powers can reach its full potential.
Skill | Required Power |
---|---|
Freeze All | 15'000 |
Unfreeze All | 32'500 |
Freeze Player | 185'000 |
Unfreeze Player | 225'000 |
Freeze Object | 400'000 |
Adjust | 1'500'000 |
Freeze Body | 2'300'000 |
Combust Player | 16'500'000 / 34'000'000 |
Combust Object | 16'500'000 / 34'000'000 |
Combust All* | 64'500'000 / 70'000'000 |
* = This skill can only be obtained by those born with this power set. (Hybrids excluded)
Telekinesis is the ability to move things with the power of one's mind alone. It can be channeled through the eyes, the hands and even the voice. Although many beings learn how to use Telekinesis, only few reach its full potential.
Skill | Required Power |
---|---|
Telekinesis Object | 16'000 |
Click&Drag Light Objects | 32'500 |
Telekinesis Player | 185'000 |
Click&Drag Heavy Objects | 200'000 |
Telekinesis Pull | 375'000 |
Telekinesis Players | 1'600'000 |
Telekinesis Reversal | 2'800'000 |
Telekinesis Blast | 15'500'000 / 17'000'000 |
Telekinesis Choke* | 34'500'000 / 42'000'000 |
Telekinesis Rage* | 69'000'000 / 78'000'000 |
* = This skill can only be obtained by those born with this power set. (Hybrids excluded)
Empath's are magical beings that are born with the power of Empathy. Due to their rare powers of feeling the emotions of others and healing emotional pain, they usually become counselors, elders, teachers, psychiatrists, and so on. The gift of Empathy is only for chosen few as most people cannot handle fully loaded human emotions.
Skill | Required Power |
---|---|
Empathic Sense | 35'000 |
Intelligence Bonus | 150'000 |
Empath Read | 184'000 |
Levitation | 2'246'000 |
Empath Reverse | 3'200'000 |
Premonition | 15'350'000 / 16'350'000 |
Electro Mental Ignition* | 34'700'000 / 37'200'000 |
* = This skill can only be obtained by a full witch.
Shapeshifting, also called Transmogrification, is the ability to change shape or form. These witches are masters of illusions.
Skill | Required Power |
---|---|
Conjure | 35'000 |
Shapeshift | 225'000 |
Intelligence Bonus | 435'000 |
Hide Object | 1'680'000 |
Reveal Hidden | 1'680'000 |
Shapeshift Other | 14'500'000 |
Shield* | 35'450'000 / 37'500'000 |
* = This skill can only be obtained by those born with this power set. (Hybrids excluded)
Descended from the Witch Trials with vengeance in their hearts, the Phoenix are a family of assassin witches who are very elite, very powerful and who are born with the distinctive birthmark of the Phoenix, symbolizing their rise from Salem's ashes. They have no allegiances other than to their own vengeance and they will seek out and kill any bounty they're hired to hunt down. Their ability to bind someones power makes them excellent at capturing they target alive.
Skill | Required Power |
---|---|
Summon Athame | 21'500 |
Energybolt | 215'000 |
Sense Witch | 3'500'000 |
Adjust | 16'650'000 / 31'000'000 |
Reconstitute | 16'650'000 / 31'000'000 |
Bind Powers* | 41'000'000 / 45'000'000 |
* = This skill can only be obtained by those born with this power set. (Hybrids excluded)
Shielding is the magical ability to create a energy barrier around or in front of oneself for protection. Shields of force fields can only be broken by very powerful magic.
Skill | Required Power |
---|---|
Shield | 280'000 |
Cloak | 1'835'000 |
Intelligence Bonus | 1'835'000 |
Shield Other | 32'500'000 / 35'000'000 |
Not much is known of witch doctors except they take great pride in there work of expelling evil spirits, made up usually by energy left over from vanquished demons and other dead beings. Though they are considered agents of good. Using strange unknown magic rituals, Witch Doctors feel their outsider status as watchdogs of evil gives them the freedom to attack evil in all it's shifting guises. They won't hesitate to hex or curse any one they consider "dark sided" or suspect misusing magic.
Skill | Required Power |
---|---|
Sense | 14'000 |
Summon Object | 195'000 |
Craft Potion | 2'550'000 |
Hide Object | 15'800'000 |
Reveal Hidden | 15'800'000 |
Lightning | 32'500'000 / 34'500'000 |
Astral projection is the magical power to project an astral form of oneself outside of the body; to project their soul into an identical living, breathing form of them self. Typically, when the person is in "astral mode" their physical body falls to the floor, slumps over or remains still until they return to it.
Skill | Required Power |
---|---|
Astral Projection | 20'000 |
Astral Project Long | 275'000 |
Telepathic Talk | 2'350'000 |
Astral Confusion | 16'550'000 |
Astral Project Place | 32'500'000 |
Astral Explosion* | 40'000'000 |
* = This skill can only be obtained by those born with this power set. (Hybrids excluded)
A Firestarter is a magical creature with a particular power of pyrokinesis. When their emotions are heightened, they can concentrate and create fire or cause things to burst into flames.
Skill | Required Power |
---|---|
Pyrokinesis | 45'000 |
Firethrow | 185'000 |
Fireblast | 2'560'000 |
Fireshield* | 15'236'000 |
Ignite | 32'000'000 |
* = This skill can only be obtained by those born with this power set. (Hybrids excluded)
These witches, unlike most, display the power of teleportation and having great control over these powers. They are some of the few that advance their abilities, to teleport others and objects.
Skill | Required Power |
---|---|
Teleport Short | 13'000 |
Choose Teleport | 13'000 |
Teleport Long | 255'000 |
Teleport Group | 360'000 |
Teleport Place | 1'524'000 |
Teleport Marker | 1'524'000 |
Teleport Group Place | 1'600'000 |
Teleport Object | 32'000'000 |
Teleport Player | 32'000'000 |
Teleport Player Place | 32'000'000 |
Teleport Methode | Required Power |
---|---|
Blinking | 75'000 |
Shimmering | 75'000 |
Yellow Fade | 1'650'000 |
Blue Fade | 1'650'000 |
White Orbs | 25'000'000 |
Black Orbs | 25'000'000 |
Blue Pearl | 60'000'000 |
Red Fade | 60'000'000 |
Earth witches are believed to be very closely in touch with nature and are capable of creating and controlling nature's living side; Flora.
Skill | Required Power |
---|---|
Conjure Herb | 25'000 |
Poison | 248'000 |
Entangle | 2'760'000 / 3'240'000 |
Vine Choke | 17'000'000 / 30'000'000 |
Teleportation |
Hydrokinesis, also known as Aquakinesis, is the power to create and manipulate water. These witches are also believed to have some control over Cryokinesis, the ability to create ice or extreme cold from only the moisture in the air by creating cold, frosty, ice particles.
Skill | Required Power |
---|---|
Ice Spike | 23'500 |
Waterball | 315'000 |
Water Cage | 15'700'000 / 17'000'000 |
Water Beam | 31'600'000 / 35'000'000 |
Teleportation |
Aerokinesis is an elemental power used to create and/or manipulate the very air itself.
Skill | Required Power |
---|---|
Gust | 26'500 |
Windball | 190'000 |
Levitation | 1'800'000 |
Wind Cage | 14'500'000 / 15'500'000 |
Wind Blades | 16'000'000 / 17'100'000 |
Tornado | 37'000'000 / 40'000'000 |
These witches are born to no specific powers and vary greatly, these are the more common witches out in the world.
Skill* | Required Power |
---|---|
Glamor, Conjure, Adjust, Summon Object, Telepath, Sense, Levitation | 40'000 |
Glamor, Conjure, Adjust, Summon Object, Telepath, Sense, Levitation, Cloak, Shield, Telekinesis, Omnilingualism | 450'000 |
Glamor, Phasing, Conjure, Hide/Reveal Object, Craft Potion, Summon Object, Telepath, Sense, Levitation, Cloak, Shield, Telekinesis, Omnilingualism, Reconstitute, Summon Good, Blast Ray, Blast Trap | 3'250'000 |
Glamor, Phasing, Conjure, Hide/Reveal Object, Craft Potion, Summon Object, Telepath, Sense, Levitation, Cloak, Shield, Telekinesis, Omnilingualism, Reconstitute, Summon Good, Blast Ray, Blast Trap | 16'500'000 |
Glamor, Phasing, Conjure, Hide/Reveal Object, Craft Potion, Summon Object, Telepath, Sense, Levitation, Cloak, Shield, Telekinesis, Omnilingualism, Reconstitute, Summon Good, Blast Ray, Blast Trap | 32'000'000 |
* = You must pick a single skill from every skill list.