Owned by
- SyncWolf

Witch Power Sets and descriptions

Molecular Manipulation is the ability to manipulate energy and matter on a molecular level, which could be either the users own matter or that of their surroundings and nature. Although this power is never shown in its entirety, its actually extremely powerful. Only those born with these powers can reach its full potential.

Skill Required Power
Freeze All 15'000
Unfreeze All 32'500
Freeze Player 185'000
Unfreeze Player 225'000
Freeze Object 400'000
Adjust 1'500'000
Freeze Body 2'300'000
Combust Player 16'500'000 / 34'000'000
Combust Object 16'500'000 / 34'000'000
Combust All* 64'500'000 / 70'000'000

* = This skill can only be obtained by those born with this power set. (Hybrids excluded)

Telekinesis is the ability to move things with the power of one's mind alone. It can be channeled through the eyes, the hands and even the voice. Although many beings learn how to use Telekinesis, only few reach its full potential.

Skill Required Power
Telekinesis Object 16'000
Click&Drag Light Objects 32'500
Telekinesis Player 185'000
Click&Drag Heavy Objects 200'000
Telekinesis Pull 375'000
Telekinesis Players 1'600'000
Telekinesis Reversal 2'800'000
Telekinesis Blast 15'500'000 / 17'000'000
Telekinesis Choke* 34'500'000 / 42'000'000
Telekinesis Rage* 69'000'000 / 78'000'000

* = This skill can only be obtained by those born with this power set. (Hybrids excluded)

Empath's are magical beings that are born with the power of Empathy. Due to their rare powers of feeling the emotions of others and healing emotional pain, they usually become counselors, elders, teachers, psychiatrists, and so on. The gift of Empathy is only for chosen few as most people cannot handle fully loaded human emotions.

Skill Required Power
Empathic Sense 35'000
Intelligence Bonus 150'000
Empath Read 184'000
Levitation 2'246'000
Empath Reverse 3'200'000
Premonition 15'350'000 / 16'350'000
Electro Mental Ignition* 34'700'000 / 37'200'000

* = This skill can only be obtained by a full witch.

Shapeshifting, also called Transmogrification, is the ability to change shape or form. These witches are masters of illusions.

Skill Required Power
Conjure 35'000
Shapeshift 225'000
Intelligence Bonus 435'000
Hide Object 1'680'000
Reveal Hidden 1'680'000
Shapeshift Other 14'500'000
Shield* 35'450'000 / 37'500'000

* = This skill can only be obtained by those born with this power set. (Hybrids excluded)

Descended from the Witch Trials with vengeance in their hearts, the Phoenix are a family of assassin witches who are very elite, very powerful and who are born with the distinctive birthmark of the Phoenix, symbolizing their rise from Salem's ashes. They have no allegiances other than to their own vengeance and they will seek out and kill any bounty they're hired to hunt down. Their ability to bind someones power makes them excellent at capturing they target alive.

Skill Required Power
Summon Athame 21'500
Energybolt 215'000
Sense Witch 3'500'000
Adjust 16'650'000 / 31'000'000
Reconstitute 16'650'000 / 31'000'000
Bind Powers* 41'000'000 / 45'000'000

* = This skill can only be obtained by those born with this power set. (Hybrids excluded)

Shielding is the magical ability to create a energy barrier around or in front of oneself for protection. Shields of force fields can only be broken by very powerful magic.

Skill Required Power
Shield 280'000
Cloak 1'835'000
Intelligence Bonus 1'835'000
Shield Other 32'500'000 / 35'000'000

Not much is known of witch doctors except they take great pride in there work of expelling evil spirits, made up usually by energy left over from vanquished demons and other dead beings. Though they are considered agents of good. Using strange unknown magic rituals, Witch Doctors feel their outsider status as watchdogs of evil gives them the freedom to attack evil in all it's shifting guises. They won't hesitate to hex or curse any one they consider "dark sided" or suspect misusing magic.

Skill Required Power
Sense 14'000
Summon Object 195'000
Craft Potion 2'550'000
Hide Object 15'800'000
Reveal Hidden 15'800'000
Lightning 32'500'000 / 34'500'000

Astral projection is the magical power to project an astral form of oneself outside of the body; to project their soul into an identical living, breathing form of them self. Typically, when the person is in "astral mode" their physical body falls to the floor, slumps over or remains still until they return to it.

Skill Required Power
Astral Projection 20'000
Astral Project Long 275'000
Telepathic Talk 2'350'000
Astral Confusion 16'550'000
Astral Project Place 32'500'000
Astral Explosion* 40'000'000

* = This skill can only be obtained by those born with this power set. (Hybrids excluded)

A Firestarter is a magical creature with a particular power of pyrokinesis. When their emotions are heightened, they can concentrate and create fire or cause things to burst into flames.

Skill Required Power
Pyrokinesis 45'000
Firethrow 185'000
Fireblast 2'560'000
Fireshield* 15'236'000
Ignite 32'000'000

* = This skill can only be obtained by those born with this power set. (Hybrids excluded)

These witches, unlike most, display the power of teleportation and having great control over these powers. They are some of the few that advance their abilities, to teleport others and objects.

Skill Required Power
Teleport Short 13'000
Choose Teleport 13'000
Teleport Long 255'000
Teleport Group 360'000
Teleport Place 1'524'000
Teleport Marker 1'524'000
Teleport Group Place 1'600'000
Teleport Object 32'000'000
Teleport Player 32'000'000
Teleport Player Place 32'000'000

Teleport Methode Required Power
Blinking 75'000
Shimmering 75'000
Yellow Fade 1'650'000
Blue Fade 1'650'000
White Orbs 25'000'000
Black Orbs 25'000'000
Blue Pearl 60'000'000
Red Fade 60'000'000

 

 

Earth witches are believed to be very closely in touch with nature and are capable of creating and controlling nature's living side; Flora.

Skill Required Power
Conjure Herb 25'000
Poison 248'000
Entangle 2'760'000 / 3'240'000
Vine Choke 17'000'000 / 30'000'000
Teleportation  

Hydrokinesis, also known as Aquakinesis, is the power to create and manipulate water. These witches are also believed to have some control over Cryokinesis, the ability to create ice or extreme cold from only the moisture in the air by creating cold, frosty, ice particles.

Skill Required Power
Ice Spike 23'500
Waterball 315'000
Water Cage 15'700'000 / 17'000'000
Water Beam 31'600'000 / 35'000'000
Teleportation  

Aerokinesis is an elemental power used to create and/or manipulate the very air itself.

Skill Required Power
Gust 26'500
Windball 190'000
Levitation 1'800'000
Wind Cage 14'500'000 / 15'500'000
Wind Blades 16'000'000 / 17'100'000
Tornado 37'000'000 / 40'000'000

These witches are born to no specific powers and vary greatly, these are the more common witches out in the world.

Skill* Required Power
Glamor, Conjure, Adjust, Summon Object, Telepath, Sense, Levitation 40'000
Glamor, Conjure, Adjust, Summon Object, Telepath, Sense, Levitation, Cloak, Shield, Telekinesis, Omnilingualism 450'000
Glamor, Phasing, Conjure, Hide/Reveal Object, Craft Potion, Summon Object, Telepath, Sense, Levitation, Cloak, Shield, Telekinesis, Omnilingualism, Reconstitute, Summon Good, Blast Ray, Blast Trap 3'250'000
Glamor, Phasing, Conjure, Hide/Reveal Object, Craft Potion, Summon Object, Telepath, Sense, Levitation, Cloak, Shield, Telekinesis, Omnilingualism, Reconstitute, Summon Good, Blast Ray, Blast Trap 16'500'000
Glamor, Phasing, Conjure, Hide/Reveal Object, Craft Potion, Summon Object, Telepath, Sense, Levitation, Cloak, Shield, Telekinesis, Omnilingualism, Reconstitute, Summon Good, Blast Ray, Blast Trap 32'000'000

* = You must pick a single skill from every skill list.