Owned by
- SyncWolf

Other Power sets and descriptions

Vampires are undead demons that feed off of the blood of the living. A vampire clan is ruled by a single Vampire Queen or King with a possible hierarchy below her. Vampires are immune to natural diseases and weapons. A vampires gaze is said to be able to seduce anyone into submission. Vampires have super human hearing and are capable of hearing someone from a larger distance.

Skill Required Power
Scratch 22'000
Vampire Sense 39'000
Intelligence Bonus 152'000
Bite 150'000
Super Speed 380'000
High Resistance 380'000
Transform 353'600
Summon Sword 2'580'000
Change 3'325'000 / 3'925'000
Shapeshift 15'250'000 / 16'450'000
Regenerate 31'000'000 / 33'500'000

Werewolves are savage non-dead creatures that prey on anything that lives, to feed on its flesh. Their superhuman strength and speed, hearing and immunity to nearly all attacks, including magical, makes them very dangerous hunters.

Skill Required Power
Werewolf Sense 20'000
Super Speed 380'000
High Resistance 380'000
Push 1'740'000
Jump to Player 2'560'000
Bite 14'228'000
Transform 16'400'000
Strength Bonus 16'400'000
Regenerate 30'000'000 / 34'000'000

The Valkyries are a powerful race of Demi-Goddesses, who scout battlefields for honorable powerful soldiers and then take their souls to Valhalla where they are brought back to life and train for the final world battle. Valhalla is an island in the Indian Ocean that is protected by magic so that mortals can't find it or see it.

Skill Required Power
Telekinesis Object 16'000
Click&Drag Light Objects 270'000
Summon Object 1'900'000
Click&Drag Heavy Objects 15'480'000
Telekinesis Player 15'480'000
Telekinesis Reverse 15'480'000
Teleport Marker 16'840'000
Sense 17'240'000
Telekinesis Blast 33'650'000

Whitelighters are people who were previously somehow connected to the magical world or who were generally good people that have died. They are given the choice to become Whitelighters or either move on to the afterlife.

Skill Required Power
Whitelighter Language 10'000
Charges** 19'000
Heal* 19'000
Sense Witch 285'000
Sense Whitelighter 285'000
High Resistance 285'000
Sense Wounds 1'600'000
Glamor 16'200'000
Sense Darklighter 17'300'000
Whitelighter Robe* 30'000'000
Cloak* 32'000'000

* = This skill can only be obtained by those born with this power set. (Hybrids excluded)
** = This skill can only be obtained by those born with this power set. (Hybrids included)

The primary goal of all Darklighters is to kill Whitelighters in order to make witches more vulnerable to an evil attack. In addition, Darklighters often work as hired guns or mercenaries to higher level Demons and Powers. They generally work with Warlocks or Demons to accomplish their goals.

Skill Required Power
Sense Whitelighter 22'000
Telepathic Talk 160'000
Summon Darklighter Bow/Arrows 2'850'000
Sense Darklighter 3'720'000
Telepathic Suggestion* 15'850'000
Touch of Death* 32'850'000 / 35'200'000
Phasing 38'500'000

* = This skill can only be obtained by those born with this power set. (Hybrids excluded)

The mystical fey that inhabit the enchanted worlds of the magical realms. These small beings are rarely seen outside of their kingdom.

Skill Required Power
EnergyBall 15'000
Change 160'000
Telepathic Talk 300'000
Conjure 2'300'000
Glamor 3'400'000
Fairy Sense 15'700'000
Cloak 16'800'000
Fairy Heal 32'250'000

Certain familiars can become human as a reward for their faithful service so they can guide and train other familiars as well. If a Familiar becomes a normal human, it will retain certain capabilities of animals, such as the un-shed lives and enhanced senses and/or the ability to communicate with other animals.

Skill Required Power
Bite/Scratch* 100
Familiar Language 5'000
Familiar Sense 175'000
Transform 3'000'000
Potion Making 16'500'000
Firethrow/Electric Bolt** 31'000'000

* = Skill is determined by the animal form.
** = This skill can only be obtained by those born with this power set. (Hybrids excluded) The obtained skill is determined by the alignment.

Gypsy Magic is a sister tradition to Witchcraft and the two can sometime work together to overcome great evil. Gypsies are born with the same basic powers as witches are when they are born i.e. Spellcasting and Potion Making.

Skill Required Power
Conjure 30'000
Intelligence Bonus 252'000
Potion Making 252'000
Telepathic Talk 2'400'000
Illusion Casting 15'000'000
Laser Eye 17'000'000

Power stealers are those that are born with the rare gift to be able to steal all the powers of its victims by killing it. Those with this power can rapidly expand their own powers and become a dangerous person.

Skill Required Power
Summon Athame 13'000
Choose Teleport 2'665'000 / 3'500'000
Power Stealing 2'665'000 / 3'500'000

In the past, Witches, Warlocks and Demons displayed having this power.

Requirements;
- Race: Witch, Warlock or Demon
- RP Status: 4
- Special Permission: Yes

Note: Special Permission can only be granted by a RPM Lvl3 and is required to choose it as a starting power.

Power Copiers are rare beings with the ability to copy a single power from somebody else, without the need to kill their victims first. However doing this drains a large amount of Energy and in general it is difficult for them to copy another power from the same target within a short amount of time.

Skill Required Power
Copy Power 2'665'000 / 3'500'000

In the past, Witches, Warlocks and Demons displayed having this power.

Requirements;
- Race: Witch, Warlock or Demon
- RP Status: 4
- Special Permission: Yes

Note: Special Permission can only be granted by a RPM Lvl3 and is required to choose it as a starting power.