Vampires are undead demons that feed off of the blood of the living. A vampire clan is ruled by a single Vampire Queen or King with a possible hierarchy below her. Vampires are immune to natural diseases and weapons. A vampires gaze is said to be able to seduce anyone into submission. Vampires have super human hearing and are capable of hearing someone from a larger distance.
Skill | Required Power |
---|---|
Scratch | 22'000 |
Vampire Sense | 39'000 |
Intelligence Bonus | 152'000 |
Bite | 150'000 |
Super Speed | 380'000 |
High Resistance | 380'000 |
Transform | 353'600 |
Summon Sword | 2'580'000 |
Change | 3'325'000 / 3'925'000 |
Shapeshift | 15'250'000 / 16'450'000 |
Regenerate | 31'000'000 / 33'500'000 |
Werewolves are savage non-dead creatures that prey on anything that lives, to feed on its flesh. Their superhuman strength and speed, hearing and immunity to nearly all attacks, including magical, makes them very dangerous hunters.
Skill | Required Power |
---|---|
Werewolf Sense | 20'000 |
Super Speed | 380'000 |
High Resistance | 380'000 |
Push | 1'740'000 |
Jump to Player | 2'560'000 |
Bite | 14'228'000 |
Transform | 16'400'000 |
Strength Bonus | 16'400'000 |
Regenerate | 30'000'000 / 34'000'000 |
The Valkyries are a powerful race of Demi-Goddesses, who scout battlefields for honorable powerful soldiers and then take their souls to Valhalla where they are brought back to life and train for the final world battle. Valhalla is an island in the Indian Ocean that is protected by magic so that mortals can't find it or see it.
Skill | Required Power |
---|---|
Telekinesis Object | 16'000 |
Click&Drag Light Objects | 270'000 |
Summon Object | 1'900'000 |
Click&Drag Heavy Objects | 15'480'000 |
Telekinesis Player | 15'480'000 |
Telekinesis Reverse | 15'480'000 |
Teleport Marker | 16'840'000 |
Sense | 17'240'000 |
Telekinesis Blast | 33'650'000 |
Whitelighters are people who were previously somehow connected to the magical world or who were generally good people that have died. They are given the choice to become Whitelighters or either move on to the afterlife.
Skill | Required Power |
---|---|
Whitelighter Language | 10'000 |
Charges** | 19'000 |
Heal* | 19'000 |
Sense Witch | 285'000 |
Sense Whitelighter | 285'000 |
High Resistance | 285'000 |
Sense Wounds | 1'600'000 |
Glamor | 16'200'000 |
Sense Darklighter | 17'300'000 |
Whitelighter Robe* | 30'000'000 |
Cloak* | 32'000'000 |
* = This skill can only be obtained by those born with this power set. (Hybrids excluded)
** = This skill can only be obtained by those born with this power set. (Hybrids included)
The primary goal of all Darklighters is to kill Whitelighters in order to make witches more vulnerable to an evil attack. In addition, Darklighters often work as hired guns or mercenaries to higher level Demons and Powers. They generally work with Warlocks or Demons to accomplish their goals.
Skill | Required Power |
---|---|
Sense Whitelighter | 22'000 |
Telepathic Talk | 160'000 |
Summon Darklighter Bow/Arrows | 2'850'000 |
Sense Darklighter | 3'720'000 |
Telepathic Suggestion* | 15'850'000 |
Touch of Death* | 32'850'000 / 35'200'000 |
Phasing | 38'500'000 |
* = This skill can only be obtained by those born with this power set. (Hybrids excluded)
The mystical fey that inhabit the enchanted worlds of the magical realms. These small beings are rarely seen outside of their kingdom.
Skill | Required Power |
---|---|
EnergyBall | 15'000 |
Change | 160'000 |
Telepathic Talk | 300'000 |
Conjure | 2'300'000 |
Glamor | 3'400'000 |
Fairy Sense | 15'700'000 |
Cloak | 16'800'000 |
Fairy Heal | 32'250'000 |
Certain familiars can become human as a reward for their faithful service so they can guide and train other familiars as well. If a Familiar becomes a normal human, it will retain certain capabilities of animals, such as the un-shed lives and enhanced senses and/or the ability to communicate with other animals.
Skill | Required Power |
---|---|
Bite/Scratch* | 100 |
Familiar Language | 5'000 |
Familiar Sense | 175'000 |
Transform | 3'000'000 |
Potion Making | 16'500'000 |
Firethrow/Electric Bolt** | 31'000'000 |
* = Skill is determined by the animal form.
** =
This skill can only be obtained by those born with this power set. (Hybrids excluded) The obtained skill is determined by the alignment.
Gypsy Magic is a sister tradition to Witchcraft and the two can sometime work together to overcome great evil. Gypsies are born with the same basic powers as witches are when they are born i.e. Spellcasting and Potion Making.
Skill | Required Power |
---|---|
Conjure | 30'000 |
Intelligence Bonus | 252'000 |
Potion Making | 252'000 |
Telepathic Talk | 2'400'000 |
Illusion Casting | 15'000'000 |
Laser Eye | 17'000'000 |
Power stealers are those that are born with the rare gift to be able to steal all the powers of its victims by killing it. Those with this power can rapidly expand their own powers and become a dangerous person.
Skill | Required Power |
---|---|
Summon Athame | 13'000 |
Choose Teleport | 2'665'000 / 3'500'000 |
Power Stealing | 2'665'000 / 3'500'000 |
In the past, Witches, Warlocks and Demons displayed having this power.
Requirements;
- Race: Witch, Warlock or Demon
- RP Status: 4
- Special Permission: Yes
Note: Special Permission can only be granted by a RPM Lvl3 and is required to choose it as a starting power.
Power Copiers are rare beings with the ability to copy a single power from somebody else, without the need to kill their victims first. However doing this drains a large amount of Energy and in general it is difficult for them to copy another power from the same target within a short amount of time.
Skill | Required Power |
---|---|
Copy Power | 2'665'000 / 3'500'000 |
In the past, Witches, Warlocks and Demons displayed having this power.
Requirements;
- Race: Witch, Warlock or Demon
- RP Status: 4
- Special Permission: Yes
Note: Special Permission can only be granted by a RPM Lvl3 and is required to choose it as a starting power.